It has been quite some time since our last update, we realise. We have been really busy with projects and RL things, but we’re back now!
So what did you miss?
Well, previously I mentioned at the start of the year that we had a new project in our sights. A new IP Vi has conjured up – for which we were very excited working on. As time progressed and the design doc grew, we realised that ‘that’ particular project was destined for greatness and that the scope was becoming much larger than we’d expected (a skill we’re becoming quite adept at). So we had decided to stow this project aside, not shelf it, and work on the design doc and gather tools for it while making other simpler games. What project is this? We called it Project: FIN – but that’s about as much as we’re going to say about it.
The other simpler games? One of them is MeteOre. A game originally concepted by Grug, our resident Tech Artist – a game which was originally a two player modern-space pong. So Grug and I (Ray) took the game apart and started a new design document for it. Here’s one of Grug’s concept sheets:
I mentioned originally that it was a two player game – like pong. This time around Grug and I focused on a single player aspect – and gave it a mining objective. We penned the idea that they were Space Vikings (or Viking Mercs) refining meteOres for a much larger ship to collect (situated offscreen behind the player ship). Green ores are good. The ones that dont glow aren’t liked as much – and the red ones are bad for the larger ship. In order to collected them though, they need to be refined into smaller shards, the collecting ship wont take large rocks!
We design many features for this game, including the two player versus mode, things featured in the concept sheet above, progressing level designs, boss battles and a whole heap of other things. Sadly though, we had to dial it down, at least only for the prototype, as it was only the two of us on this project (Grug and I) – the other guys are tied up on other work at the moment and throwing in a bit of work on Project FIN in some occasion.
Right now, though, we’re calling this one a vertical slice of the first chapter of the game (and no we dont mean we’re splitting the game into episodes, unless it works better for everyone).